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G2 · Pokémon

Gym Challenge

132 cards, led by Blaine's Charizard at $592.45.

Released Oct 16, 2000

Set index · G2

111.90

+11.90 (+11.90%)1Y

1W
+0.49%
1M
+3.71%
1Y
+11.90%
52W low 100.00high 113.69
Blaine's Charizard
Erika's Venusaur
Rocket's Mewtwo
Sabrina's Gengar
Blaine's Arcanine

The 5 most valuable · $110.98 – $592.45

Cards
132
Priced printings
264
Sales a week
292
Typical single, Near Mint
$6.30
Popularity
76/100
Standing
#20

The index

A score that starts at 100 and moves with the set's fair value, compared on the same printings week to week.

One Near Mint copy of every printing at fair value; the chase cards move it most.

Master set value

one of every printing · fair value · Nov 10, 2026

NM
$12,404.12
264 of 264 priced · 100% from sales
LP
$8,638.79
264 of 264 priced · 100% from sales
MP
$6,393.33
264 of 264 priced · 100% from sales
HP
$4,656.64
264 of 264 priced · 98% from sales
DMG
$3,510.27
264 of 264 priced · 98% from sales

Near Mint was $11,009.13 on Aug 30, 2026 (+12.7%). Totals move when printings are added or first priced; the index above doesn't.

Sealed

Every way Gym Challenge was sold, priced.

8 products

Cards

132 of 132 valued in Near Mint

In the set

132 singles tracked

  1. Common49 · 37%
  2. Uncommon42 · 32%
  3. Rare21 · 16%
  4. Holo Rare20 · 15%

How to read the set index

What is the typical single?
The median fair value of the set's Near Mint English singles — the price in the middle, so one chase card can't drag it up. Fair value comes from real sales only; the marketplace's Market Price is shown on card pages but never counted.
What does the index line show?
The Set Value Index: one Near Mint copy of every printing at fair value, compared week to week on the same printings, so it moves with the set's value — the chase cards most. It starts at 100; the 90-day figure is that line over the last quarter. Beside it, the typical card (every card counted the same, chases left out) and the chases on their own.
How is popularity scored?
Out of 100, against the rest of the game: how much the set's cards sell for, how many of them sell each week, how many cards it holds and how its index has moved. It ranks sets; it isn't a price.