Kaiju No. 8 (Regionals 25-26)

Union Arena Promotion Cards · UEPR/KJ8-1-055 · Union Rare

Kaiju No. 8 (Regionals 25-26),

No fair value yet: this card's sales haven't been read.

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01

Price history

Every sale we've read, grouped by when and for how much they sold, with the fair value line through them. Add other conditions or any graded slab from the legend to compare them. Past today is the forecast.

Fair value
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Change · 30d
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Sales counted
0
Most sold for
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No sales in this range.

The line is fair value over time, from sales only, ending at today's. Bubbles group sales that sold close together, sized by how many: solid ones count toward fair value, hollow ones were left out. Round marks are raw copies, square ones slabs. The strip along the bottom counts sales.

02

Sales

Every sale in one place, raw and graded, newest first, with what the buyer paid including shipping. Narrow it by condition, grader or grade. Times are US Central.

No sales in the last year.

03

Liquidity

How easily this copy turns into cash: how often it sells, how recently, and how many are waiting to.

No recent sales to measure.

Sales a week
0
Between sales
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Last sold
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Sold, 30 days
0
Typical sale, 30 days
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Listed now
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04

Outlook

Where fair value has been heading, read in Tradewind's outlook words. Forecast adds where it goes next, and why.

Forecast

See where this card goes next — and why.

  • The expected move over the next 30 days, with its likely range
  • This card's forecast drawn out of its price history
  • The reasons behind the call, and the catalysts on the calendar
  • How the last forecast for this card turned out

05

Details

Game
Union Arena
Set
Union Arena Promotion Cards (UEPR)
Number
UEPR/KJ8-1-055
Rarity
Union Rare
Type
Single
Released
Aug 1, 2024
Trigger
[Get] Add this card to your hand.
CardType
Character
SeriesName
Kaiju No. 8
Description
If you have two or more resting characters on your front line, reduce this card's required energy by Green x2 while in your hand. Play this character set to active onto your field. [Damage (2)] (When this character attacks and deals direct damage, deal 2 damage instead.) [When Played] Choose up to one character on your opponent's front line and move it to their energy line. It gains "This character cannot move" until the start of your next turn.
BattlePointBP
5000
RequiredEnergy
8
ActionPointCost
2
GeneratedEnergy
G
ActivationEnergy
Green

06

Other printings of Kaiju No. 8